>>10911635I'm going to answer this assuming that this is a question asked in good faith, and not some weird "combat wheelchair" bullshit from /tg/.
For clarification, I have a degenerative spinal injury from a workplace accident that has been seeing me relegated more and more to my chair, and will eventually leave me fully dependent on it.
The long and short of it is that LARP is make-believe, but the Live Action part of it means that there is just stuff we cannot do. The first step is accepting the fact that your disability will continue to follow you even to the game. This does not necessarily mean that you can't participate, but you're going to have to be a realist about what you can do and what is possible within the setting of your game. People with disabilities have existed all throughout history, and have managed to find a place in life and society, so you're just going to have to look at them in order to figure out what you're doing now.
First and foremost, non-combative roles. Merchants, mystics, and scholars don't necessarily need to walk, and having the excuse of magic means we can get away with a lot more. For example, I'm planning on megan a character who is a cleric, who is bound to a magically mobile throne, as an anchorite taking the wounds and injuries of others in order to heal them as an act of penance and sainthood.
That said, if you are intent on getting into the scrum, it depends on how you want to dress up your chair, and how willing your friends are to get goofy. I remember years ago we discussed how would a mermaid character get around, and they came up with having her sitting in a bathtub with wheels, paddling it around. If you got the willing friends, or got some creative dressing on your wheelchair, you could totally also go as a dwarven Lord being carried aloft on a shield by his shield bearers, or perhaps a goblin or gnome knight riding a giant snail?