Now with botnets and Web2.0
No data has been lost. Migration in progress
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Let's play a game.

No.25178522 View ViewReplyOriginalReport
Post a bit of code from your current project and we'll try to guess what it is.

assert(loadstring( config.get("LUA.LIBS.STD")))()
if not _params.table_ext then
assert(loadstring(config.get("LUA.LIBS.table_ext")))()
if not __LIB_FLAME_PROPS_LOADED__ then
LIB FLAME PROPS_LOADED__ = true
flame_props = ()
flame_props FLAME_ID_CONFIG_KEY = MANAGER.FLAME_ID"
flame_props FLAME_TIME_CONFIG_KEY = TIMER.NUM_OF_SECS"
flame_props FLAME_LOG_PERCENTAGE = "LEAK.LOG_PERCENTAGE"
flame_props FLAME_VERSION_CONFIG_KEY = "MANAGER.FLAME_VERSION"
flame_props SUCCESSFUL_INTERNET_TIMES_CONFIG = "GATOR.INTERNET_CH"
flame_props INTERNET_CHECK_KEY = "CONNECTION_TIME"
flame_props BPS_CONFIG = "GATOR.LEAK.BANDWIDTH_CALCULATOR.BPS_QUE"
flame_props BPS_KEY = "BPS"
flame_props PROXY_SERVER_KEY = GATOR.PROXY_DATA.PROXY_SERVER"
flame_props getFlameID = function()
if config.haskey(flame_props.FLAME_ID_CONFIG_KEY) then
local 1_1_0 = config.get
local 1_1_1 = flame_props.FLAME_ID_CONFIG_KEY
return 1_1_0(1_1_1)
end
return nil